GameRivet — local game-asset generation for your games

Create sprites, audio, and 3D meshes through a focused Windows workflow that runs on your machine.

Download for Windows Microsoft Store release coming soon.
View on GitHub
GameRivet My Game
Create Asset type first. Models stay in expert controls.
Project style · pixel
Sprite
Creature
Icon
HUD
Prop
Backdrop
Portrait
VFX
Transparent PNG · frame pack · engine handoff
Generate asset
Pixel-art knight generated in GameRivet
Knight take one Creature take Item icon take VFX take
GameRivet pixel-art wizard mascot
From idea to engine-ready asset

From idea to engine-ready asset

  1. 1

    Describe

    Start with the asset your game needs and the style it should match.

  2. 2

    Generate locally

    Run sprites, audio, and 3D work through your configured Windows pipeline.

  3. 3

    Review and ship

    Compare takes, refine the result, and export an engine-ready handoff.

Project My Game
Prompt

blue steel knight · pixel art · 32 × 32

Generated takes
Generated knight take one Generated creature take Generated item icon take
Export targets
PNGFBXJSONGLTF
Ready

One local workspace.
Every asset lane.

All the asset types your game needs, running through one local pipeline you control.

Unity·Godot·Unreal

Sprites

Characters, creatures, icons, portraits, VFX, sheets, and game-ready packs.

Audio

Sound effects and coherent audio sets, created alongside the rest of your game.

Sound set · 12 variations

3D meshes

Text-to-mesh workflows, turnarounds, textures, and engine export.

Front mesh turnaround Three-quarter mesh turnaround Side mesh turnaround

Build your game assets on your machine.

GameRivet is a Windows desktop app—not another hosted generation service.

Microsoft Store release coming soon. View on GitHub